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#Stardew valley save editor auto grabber upgrade#
We upgrade the pickaxe to gold as soon as possible.This route starts off by doing a ton of fishing.All of that stuff can wait until much later on in the run when you have a huge economy going. In order to maximize money, this route completely ignores friendship with NPCs, filling the museum, and completing the community center (outside of what is explicitly required to open the Skull Caverns). From summer onwards, fill the rest of your time by accomplishing whatever objectives are the most important for your particular run. In that vein, the route is very detailed in spring, but starts to get less detailed in summer (while still listing some high-level objectives). (Depending on how well you do, you can probably make up to 5 million.) This leaves you in a good position to accomplish whatever other goals that you want, whether it be to continue to min-max money, get max friendship with every NPC, etc. The general goal of this route is to maximize the total amount of money gained by the end of the first summer. Appendix C: Average Gold per Hour for Fishingīefore we start with the route, let's first go over some high-level things that you need to know over the course of the run.Stardew minmax - 315,000g~ first Spring įinally Completed Year 1 Spring, min/max run Min-maxing Spring Year 1: Meta-Analysis and Run-ThroughīlackSight6 a.k.a.
#Stardew valley save editor auto grabber mods#
Min/Max Guide Part 1 NO MODS OR GLITCHES! 213k+ Gold First Day of Summer This guide is the synthesis of other guides that have come before. (In this version, you have access to Ginger Island, explosive ammo is nerfed, the mushroom floor is nerfed, and so forth.) This guide is designed for version 1.5.6. Many guides out there are designed for older versions of the game.We assume some reasonable restrictions/rules, which makes this different from other min-max guides out there (or min-max streamers like TheHaboo).While the guide is fairly in-depth, obvious things will not be explained. This route / strategy is designed for experienced Stardew players knowledge of many game mechanics is assumed.This is a "min-max" guide for a Stardew Valley run created by BlackSight6 & Zamiel.Stardew Valley Min-Max Routing / Strategy Stardew Valley Min-Max Routing / Strategy Older Guides Table of Contents Preface Goal Route Overview Rules Gold per Energy List (GPE) Energy Recovery Mechanics General Fishing Strategy Weapons Weapon Progression Hammers & The Hammer Spam Bug General Mines Strategy General Skull Caverns Strategy Diamond & Jade Farming (for Skull Cavern) Weather Modifications Dog/Cat Mechanics Ginger Island NPC Friendship & Birthdays Other Notes The Route Spring 1 Spring 2 Spring 3 Spring 4 Spring 5 Spring 6 Spring 7 Spring 8 Spring 9 Spring 10 Spring 11 Spring 12 Spring 13 Spring 14 Spring 15 Spring 16 Spring 17 & Beyond Spring 18 Spring 19 Spring 20 Spring 21 Spring 22 Spring 23 Spring 24 Spring 25 Spring 26 Spring 27 Spring 28 Summer 1 Summer 2 Summer 3 Summer 4 Summer 5 & Beyond Summer 9 Summer 10 Summer 11 Summer 13 & Beyond Summer 19 Summer 20 Summer 24 Summer 25 Summer 26 Summer 27 Summer 28 Fall 1 Fall 2 Fall 9 Fall 10 Winter 1 & Beyond Appendix A: Recommended Restrictions Appendix B: Mods UI Info Suite 2 Always Scroll Map Energy Count Fast Animations Highlighted Jars No Defend With Sword Remember Faced Direction Running Late Skip Intro Sleepless Fisherman Zoom Level Appendix C: Average Gold per Hour for Fishing Appendix D: Early Community Center Appendix E: Birthdays Lewis - Spring 7 Vincent - Spring 10 Haley - Spring 14 Pam - Spring 18 - ✔ Shane - Spring 20 Pierre - Spring 26 Emily - Spring 27 Jas - Summer 4 Birthdays in Summer and Beyond Appendix F: Elevator Void Farming Step 1 - Get the Burglar's Ring Step 2 - Farm Shadow Brutes, Shadow Shaman, and Diamonds Other Notes Appendix G: Miscellaneous Testing Fishing on Spring Rain Forest River From Ocean Fishing Spot to Mountain Lake Fishing Spot